GLWindow

class GLWindow @JvmOverloads constructor(title: String, width: Int, height: Int, gl2: Boolean = false, resizeable: Boolean = true, decorated: Boolean = true) : Window

Constructors

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constructor(title: String, width: Int, height: Int, gl2: Boolean = false, resizeable: Boolean = true, decorated: Boolean = true)

Properties

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open override var height: Int
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lateinit var polyUI: PolyUI
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open var width: Int

Functions

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open override fun close()
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open override fun createCallbacks()
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open override fun getClipboard(): String?
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open override fun getKeyName(key: Int): String
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open override fun open(polyUI: PolyUI): Window
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open override fun setClipboard(text: String?)
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open override fun setCursor(cursor: Cursor)
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fun setIcon(icon: String)

set the icon of this window according to the given icon path. This should be a resource path that can be used by getResourceStream.

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open override fun videoSettingsChanged()