Master

Constructors

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constructor()

Properties

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var size: Vec2?
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Functions

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fun <S : Drawable> S.add(init: DrawableDSL.(S) -> Unit? = null): S
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fun block(size: Vec2? = null, alignment: Align = AlignDefault, init: DrawableDSL.(Block) -> Unit? = null): Block
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fun build(): PolyUI
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fun group(alignment: Align = AlignDefault, init: DrawableDSL.(Group) -> Unit): Group
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fun image(image: String, alignment: Align = AlignDefault, init: Image.() -> Unit? = null): Image
fun image(image: PolyImage, alignment: Align = AlignDefault, init: Image.() -> Unit? = null): Image
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operator fun <S : Drawable> S.invoke(init: DrawableDSL.(S) -> Unit? = null): S
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fun spacer(size: Vec2, init: DrawableDSL.() -> Unit? = null)
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fun text(text: String, wrap: Float = 0.0f, alignment: Align = AlignDefault, init: Text.() -> Unit? = null): Text
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fun textInput(text: String, placeholder: String = "polyui.textinput.placeholder", alignment: Align = AlignDefault, init: TextInput.() -> Unit? = null): TextInput
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fun <S : Drawable> S.use(init: DrawableDSL.(S) -> Unit? = null): S