Master

Constructors

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constructor()

Properties

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var size: Vec2?
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Functions

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inline fun <S : Drawable> S.add(init: DrawableDSL.(S) -> Unit = {}): S
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inline fun block(size: Vec2? = null, alignment: Align = AlignDefault, init: DrawableDSL.(Block) -> Unit = {}): Block
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fun build(): PolyUI
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inline fun group(alignment: Align = AlignDefault, init: DrawableDSL.(Group) -> Unit): Group
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inline fun image(image: String, alignment: Align = AlignDefault, init: Image.() -> Unit = {})
inline fun image(image: PolyImage, alignment: Align = AlignDefault, init: Image.() -> Unit = {}): Image
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inline operator fun <S : Drawable> S.invoke(init: DrawableDSL.(S) -> Unit = {}): S
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inline fun text(text: String, visibleSize: Vec2? = null, alignment: Align = AlignDefault, limited: Boolean = false, init: Text.() -> Unit = {}): Text
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inline fun textInput(text: String = "", visibleSize: Vec2? = null, placeholder: String = "polyui.textinput.placeholder", alignment: Align = AlignDefault, init: TextInput.() -> Unit = {}): TextInput
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inline fun <S : Drawable> S.use(init: DrawableDSL.(S) -> Unit = {}): S